4/10/2023 0 Comments Make onecast fasterThe iMac also stayed on the wireless connection, and I again tried out Cuphead with the Very High video quality setting. ![]() Using the same hardware I ran a second test, this time with my Xbox One using a wireless 5GHz connection rather than a wired connection. I felt like I was playing the game with the Xbox One connected to my TV, and I was just as good (bad) at the game here as I am with a regular setup. With Cuphead (opens in new tab), a game that requires precision movements and perfect timing, I noticed virtually no latency issues. Both the Xbox One and iMac were in my office, located about 30 feet away from the router, and I chose the Very High video quality option before launching. It's just subpar at everything it tries to do.I initially tested OneCast using a regular Xbox One connected to my router with an Ethernet cable, and a late-2015 iMac (Intel Core i5, 16GB RAM, AMD Radeon R9) running macOS Sierra 10.12.6 and connected to my router on the 5GHz band. A smart opponent won't get hit, an agile mob will run up and kill you, a tanky mob will shrug off the damage. That would be great spell and it wouldn't even have to do damage. Nothing crazy, but if actually was REALLY GOOD at crowd control and could consistently hit enemies and you could use it creatively to stop their charge through one of your AoEs or something. Comparing this to Comet, sure they seem to be designed differently, but I really can't think of a time that ADR is a better choice than Comet because threatening actually killing your opponent with damage seems a bit more useful then low damage stagger if their finger slips off the dodge button? I really wanted to make the hybrid INT/FAI build work but it's just not fun to cast this 8 times hoping the enemy doesn't just walk up and kill me, all to do less damage with a much higher FP cost and a larger investment in character development? Like think of how great this spell would be if it was a slow, expensive, but very reliable long range, tracking, short term stunlock. I honestly never had a situation where ADR seemed to do the stun barrage thing better than Rancorcall, so couldn't we at least get it balanced into a burst spell? Or adjust the scaling so that it had a lower damage floor? Anything to justify the 58 SL requirement cost. You can use to set up a wall of ghost skulls that will slowly kill someone, as long as they don't spam dodge towards you I would love to see a big increase in FP cost and requirements, and just get a big damage buff. ![]() The utility if you're trying to stunbarrage someone from long range and kite, yeah, that's pretty cool. This feels how about where Rancorcall should in terms of DPS. The higher level and scaling you reach, the better results you will get out of this spell Ancient Death Rancor, like many other multi-projectile spells, suffers in damage output in the early/mid game, due to the way absorption and defenses work.Godfrey Icon boosts Charged Casts of this Spell.Charging this spell causes each skull to deal (Sorcery Scaling x 0.52) magic damage before resistances, for a total of (Sorcery Scaling x 4.68) magic damage combined.Each skull deals (Sorcery Scaling x 0.49) magic damage before resistances, for a total of (Sorcery Scaling x 4.41) magic damage combined. ![]() Sends a total of 9 vengeful spirit skulls.Can be boosted by Prince of Death's Staff.Dropped by the Death Rite Bird in Liurnia of the Lakes, to the east of Raya Lucaria Academy at night, south of the Gate Town North site of grace.They are cinders of the ancient death hex, raked from the fires of ghostflame by Deathbirds. Summons a horde of vengeful spirits that chase down foes.
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