4/7/2023 0 Comments Sketchup make a sphere![]() Relocate it with Move Snapping to the equator set. Select those Move+Ctrl to copy to the side, Group and Flip so this copy is upside down. You do not need to make the lower levels' facets as these will be a handed version of top ones. Note how the hexagons in the levels get increasingly distorted to remain planar and mesh with their neighbors.Īt the top you need to add triangles to make a non-serated rim. ![]() Repeat this process for another level nearer the top. You'll need to do axial rotations and relocation of vertices to get the hexagons in the second level's set approximating to the surface of the sphere. Scale the group so that its top aligns with a change of surface angle in the guide-sphere. and Hide Similar toggles to help with seeing what you are doing and snapping. Now start editing a component in the equator set and second set, alternating and snapping to each others vertices. Move it down so the bottom most vertices of its hexagons snap to the indents in the equator set. Rotate these instances about the circle-1-center/origin by 15 so it's offset from the equator set. Use the Context-menu Make Unique so that when we edit the instances in this level it previous ones are not affected. Now select all of the instances and make then into a Group.Ĭopy that Group upwards Select the instance and use Rotate+Ctrl 30 11x to copy it around the equator of the sphere. Įxplode its Curve and make it into a Component You can now use the sphere-group as a framework, onto which you can draw your hexagonal facets. Now with the sphere selected use the Context-menu tool to 'Smooth' the sphere - but slide to 0 so all edges are UNsmoothed - this makes the next steps easier. Select the first circle and then the FollowMe tool.Ĭlick on the second circle and it should now morph into a sphere. With even numbers of segments the top/bottom facets of the sphere are 'flat', as would be likely in a real-bottle. Select this second circle and use Rotate snapped on to its center to get a segment 'vertical' Select this circle and use Rotate snapped on to its center to get a segment parallel with the Red axis ĭraw a second circle perpendicular to the first - this time give it the same radius as wanted for the bottle - it must be vertically above the first circle's center and not touching it, also give it the same number of segments. The radius of this first circle is unimportant. Snap its center onto the model axes origin. Draw a circle with the number of segments equal to the number of facets desired - default is 24 but it's also editable in Entity Info - let's assume 12 ].
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